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Dead By Daylight Latest Update

Behaviour Interactive has confirmed that a make new PTB update for Dead By Daylight is gear up to be deployed on June 29 at 11AM ET / 4PM BST.

Today's update will just exist bachelor on the Steam PTB version of the game, with a full release for consoles expected within the coming weeks. If you're eager to find out what'due south new in the mid-chapter update, check out the official patch notes farther down this commodity.

  • IN OTHER NEWS: "The Twenty-four hours Earlier" Developers Enlisting Unpaid Volunteers For Steam'due south Most Wishlisted Game

Dead By Daylight Update 6.1.0 PTB Patch Notes

Below you will find the official patch notes for the June 29 Dead By Daylight update, which goes live on the PTB servers at 11AM ET.

Features

Gameplay

  • Generators have 90 seconds for a single Survivor to repair (was 80 seconds)
  • Killers kick a generator now immediately crusade a 2.five% loss of progress in improver to starting regression
  • Bloodlust trigger times have been reduced to 25 seconds for Tier 2, and 35 seconds for Tier 3 (was xxx seconds and 45 seconds)
  • The following Killer actions have been sped upwardly by 10%:
    • Fourth dimension to kick a pallet or wall has been reduced to 2.34 seconds (was two.vi seconds)
    • Time to kick a Generator has been reduced to 1.viii seconds ( was 2 seconds)
    • Successful basic assault cooldown has been reduced to 2.vii seconds (was iii seconds)
  • Duration of Survivor speed boost when hitting has been reduced to i.eight seconds (was 2 seconds)
  • Survivors now take a modified version of Borrowed Time every bit a baseline ability, no perk required:
    • Unhooked Survivors at present get a seven% movement speed bonus and Endurance for 5 seconds
    • The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action
    • Includes: Repairing a Generator, healing yourself of others, cleansing or blessing a Totem, sabotaging a hook, unhooking a Survivor, and opening an leave gate.
    • Added a new department and description to the Game Manual.
  • New Term – Conspicuous Actions
  • Endurance status result is now cancelled by Conspicuous Actions

Killer Perks

  • Barbecue and Chilli
    • Removed Bloodpoint bonus
  • Decadent Intervention
    • Added: Decadent Intervention deactivates when any Survivor enters the dying land.
    • Annotation: The perk notwithstanding deactivates after 2 minutes if no Survivor has entered the dying state.
  • Coulrophobia
    • Added: Healing Skill Checks move 50% faster for Survivors under the event of this perk.
  • Hex: No One Escapes Decease
  • Eruption
    • Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%)
    • Increased elapsing of Incapacitated result to 15/20/25 seconds (was 12/14/16 seconds)
  • Dark Devotion
    • At present triggers when the Obsession loses a wellness land past any means (was just basic attacks)
    • Added: Once the Hex's effect is revealed to the Survivors, its aura is shown to the Survivors at a range of four meters. This range increases steadily over the next 30 seconds to 24 meters.
  • Scourge Hook: Hurting Resonance
  • Scourge Hook: Gift of Hurting
    • Increased Healing and Repairing speed penalization to x/13/16% (was 7/8/ix%)
  • Pop Goes the Weasel
    • Changed regression to be xx% of electric current progress (was 25% of total)
    • Note: This is calculated after the new baseline 2.5% regression when kick a generator.
  • Overcharge
    • Added: Subsequently Overcharge is applied to a generator, its regression speed increases from 100% of the normal regression speed to 400% over the next 30 seconds.
  • Monstrous Shrine
    • Reworked – This perk is at present Scourge Hook: Monstrous Shrine
    • Scourge Hooks grant 10/xv/twenty% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks.
  • Lethal Pursuer
    • Added: Any fourth dimension a Survivor'south aura is shown for a menstruum of time, its duration is increased past ii seconds.
    • Notation: This new effect applies to the elapsing of the normal Lethal Pursuer issue, which means it effectively reveals Survivors for 9/x/eleven seconds at the start of the match.
  • Knock Out
    • Added: Recovery speed is reduced by 25% for Survivors nether the upshot of this perk.
  • Jolt
    • Removed the cooldown
  • Hex: Ruin
    • Added: Once any Survivor is killed by any ways, the Hex: Ruin Totem reverts to a Dull Totem.
    • While a generator is not existence repaired by a Survivor, it will immediately and automatically regress repair progress at 50/75/100% of the normal regression speed.
    • Removed scream effect on Survivors repairing the exploding generator. Generator will spark to show regression.
  • Tinkerer
    • Added: This effect tin can simply be triggered once per Generator.
  • Thanatophobia
    • Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was four/4.5/5%)

Survivor Perks

  • Borrowed Fourth dimension
    • Reworked to account for the baseline version of the effect
    • Survivors you unhook keep their Endurance condition issue for an extra 6/8/10 seconds and their movement speed bonus for an extra ten seconds.
  • Phytology Cognition
    • Removed Med-Kit efficiency bonus
    • Increased healing speed bonus to 30/twoscore/50% (was 11/22/33%)
  • Dead Hard
  • Dark Sense
    • Reworked – Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius effectually you reveals their aura for 5/7/x seconds. One time the aura's duration expires, Dark Sense deactivates.
    • Notation: The effect triggers if the Killer is already within 24 meters when the perk is activated.
  • Calm Spirit
    • Increased take a chance to avert alerting crows to 100% (was 80/90/100%)
    • Added: Allows you lot to open up chests and cleanse/bless Totems silently, only at 40/35/30% reduced speed.
    • Removed the dash / dodge element of the perk.
    • Activating Dead Hard now grants the Survivor Endurance for 1 second
    • An animation plays when activated, so Killers tin see when the perk is used without the Survivor being striking
  • Lightweight
  • Iron Will
    • Reduced the grunts of pain volume reduction to 25/l/75% (was 50/75/100%)
    • Added: Does non function while Exhausted. Does not inflict Wearied.
  • Hope
    • Removed time limit.
  • Distortion
    • Reduced the starting tokens to 3 (was 4)
    • Removed stipulation preventing the perk from activating when in a Killer trap
    • Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens.
  • Deja Vu
    • Added: Gain a v% repair speed bonus on the generators revealed past Deja Vu
  • Decisive Strike
    • Added: The perk and its furnishings are disabled if the exit gates are powered.
    • The perk is at present disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section)
    • Stun duration is at present 3s downward from 5s
    • Increased reduction of scratch mark duration to three/four/5 seconds (was one/ii/three seconds)
    • Added: Your scratch marks are spaced inconsistently.
  • We're Gonna Live Forever:
    • Reworked – When healing some other Survivor in the dying country, your healing speed is increased by 100%. Additionally, performing whatever of the following actions activates this perk's secondary function:
      • Perform a Safe Claw Rescue
      • Have a hit to protect a Survivor
      • Rescue a Survivor by stunning the Killer with a pallet or flashlight
    • When this perk'due south secondary function is active, healing another Survivor out of the dying country grants them Endurance for 6/8/10 seconds and deactivates the secondary function.
  • Tenacity:
    • Added: Grunts of pain while in the dying state accept their volume reduced by 75%.
  • Spine Chill
    • Reworked – Get notified when the Killer is looking at you with a clear line of sight within a 36-meter range. Additionally, gain a 2/4/half dozen% action speed bonus to repairing, sabotaging, healing, unhooking, cleansing, blessing, opening get out gates and unlocking while Spine Arctic is active. The effects of Spine Arctic linger for 0.5 seconds after the Killer looks away or is out of range.
  • Sole Survivor
    • Added: When you're the last Survivor live, proceeds 75% action speed when repairing generators and l% activeness speed while opening an exit gate or the Hatch.
  • Self-Intendance
    • Reduced the cocky heal speed to 25/xxx/35% (was 50%)
    • Removed Med-Kit efficiency bonus
  • Saboteur
    • Scourge Hooks now accept a yellow aura when a Survivor is existence carried.
  • Pharmacy
    • At present guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured
  • Overzealous
    • Increased repair speed bonus to half-dozen/7/8% (was 4/5/6%)
    • Added: This bonus is doubled if you cleanse a Hex totem.
  • Off the Tape
    • Added: Now grants the Endurance status effect for 60/lxx/lxxx seconds.
  • No Ane Left Behind
    • Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened)
    • Added: When unhooking a Survivor, they proceeds a 7% motion bonus for 10 seconds.
  • Lucky Break
    • Added: For each 1 seconds spent healing some other Survivor, increase Lucky Pause's duration by ane second. Lucky Break's elapsing cannot increase beyond its starting value.

Progression

The Progression and Prestige systems take been reworked.

  • Important: No existing perks, items, or cosmetics will be lost if they are already unlocked on a character, even if having them would contradict the rules of the new organisation.
  • Prestiging no longer removes whatever items, add together-ons, offerings, perks, or perk slots
  • Teachable Perks have been removed from the Bloodweb
  • Level 51 in the Bloodweb requires the character to Prestige, costing fifty,000 Bloodpoints
  • Characters can now each be prestiged up to 100 times
  • Prestiging a character has the following rewards:
    • Prestige ane: The character's perks are immediately unlocked for utilise on all other Killers / Survivors at Tier ane
    • Prestige two: The character's perks are immediately unlocked for apply on all other Killers / Survivors at Tier 2
    • Prestige iii: The character's perks are immediately unlocked for apply on all other Killers / Survivors at Tier iii
    • Prestige 4-6: Bloodied cosmetic items (when bachelor for the specific character)
    • Prestige vii-nine: Perk Charms for the grapheme's unique perks
  • Existing players will take their characters granted prestige levels in the new system based on the following:
    • 1 level per existing Prestige level (maximum of three)
    • If the character has lxx or more Perks unlocked (Counting each tier of a perk separately):
      • ane level for 70-119 Perks
      • 2 levels for 120-169 Perks
      • 3 levels for 170-219 Perks
      • iv levels for 220-269 Perks
      • five levels for 270-319 Perks
      • half dozen levels for 320+ Perks
  • Added a Prestige legacy effect to the graphic symbol portraits that can be toggled in the Settings menu
  • Added a unique Prestige Crest artwork for each prestige level
  • Existing unlocked Teachable Perks will immediately grant access to Tier 1 of that Perk on all characters, even if no other mechanic has already granted admission to the Perk

Shrine of Secrets

  • Teachable Perks take been removed from the Shrine of Secrets
  • Purchasing a Perk on the Shrine of Secrets now immediately unlocks that Perk on all Killers / Survivors at the displayed Tier level
    • Tier 1 – ii,000 Iridescent Shards
    • Tier ii – 4,000 Iridescent Shards
    • Tier 3 – half dozen,000 Iridescent Shards
  • You must buy Tier 1 earlier you can purchase Tier 2, and Tier 2 earlier Tier three, unless you have already unlocked the Perk via the Prestige Organization
  • Having the perk already available via the Prestige System discounts the cost:
    • Tier 1 via Prestige – 2,000 Iridescent Shards for Tier ii, 4,000 Iridescent Shards for Tier 3
    • Tier 2 via Prestige – 2,000 Iridescent Shards for Tier iii
  • The same Perk may be purchased multiple times on a single rotation of the Shrine of Secrets
  • Purchasing a Perk that you already have at Tier 3 will convert the Iridescent Shards to 100,000 Bloodpoints
    • This can only be done in one case per perk per Shrine of Secrets rotation (maximum of four times on a unmarried rotation, assuming you have all 4 Perks already at Tier three)

Matchmaking Incentives

  • Matchmaking Incentives have been added to the game
    • Not available to players who accept Cross-Play disabled
  • When the Survivor:Killer ratio in the active Matchmaking queue drifts too far from the optimal (iv:1) ratio, players will receive Bloodpoint bonuses to enter the queue as the needed role
    • Annotation: Players can too expect queues with a large incentive to have faster queue times!
  • Matchmaking incentives volition announced on the main menu and in the foyer side by side to the prepare push button.

UI

  • Made UI layout changes to accommodate the new Prestige Crest on multiple screens.
  • Grapheme Info button has been moved to the side tabs in the Anteroom UI.
  • Replaced Graphic symbol Bandy buttons/prompts with a Previous/Side by side button in the Lobby UI footer.

Optimization

  • Optimized The Doctor'south operation.

Dev Notation: The Medico currently has ane of the largest impacts on performance for Killers. These performance optimizations should help improve that on all platforms.

Bug Fixes

  • Fixed an issue that acquired The Dredge'south head to clip through the camera when teleporting to a locker.
  • Fixed an issue that caused The Hillbilly to be able to utilize his momentum to reach inaccessible areas.
  • Stock-still an issue that acquired The Artist's Scanning Crows not to reveal Killer Instinct on Survivors in the dying state.
  • Fixed an upshot that caused the Lucky Break perk to activate during the camera pan at the start of the match when having the No Mither perk equipped.
  • Fixed an issue that caused the extra fatigue duration from chain blinks to exist unaffected past the Nurse's Catatonic Boy'south Treasure add-on.
  • Fixed an outcome that caused the Built to Last perk to continue recharging the item when interrupted going into a locker.
  • Stock-still an outcome that acquired the aureola reading effect from the Knock Out perk to apply to Survivors that are downed by other means than the Killer's bones attack.
  • Fixed an issue that caused the skill check jerk UI to briefly appear afterwards succeeding a Decisive Strike skill check.
  • Fixed an upshot that caused the Decisive Strike perk to remain active indefinitely if the Killer is stunned when the skill check needle is in the success zone.
  • Fixed an consequence that caused the Invigorated condition effect from The Clown'south Afterpiece Antidote to last longer when exiting a gas cloud equally information technology activates.
  • Stock-still an event that caused The Legion's Feral Frenzy philharmonic not to reset when blinding them mid-lunge assault.
  • Fixed an result that caused The Wraith's "Shadow Dance" – White addition to increase the locker opening speed while cloaked.
  • Stock-still an issue that could cause the healing progress bar to remain on screen after the healing action is completed when afflicted past the Hemorrhage status outcome.
  • Stock-still an issue that caused only one Survivor to grunt when i or more than Survivors stopped the healing activeness while affected past the Hemorrhage status event when close to each other.
  • Fixed an issue that caused cleasning a totem while nether the Broken status effect to even so actuate the Inner Healing perk when the Broken status effect ends.
  • Fixed an issue that caused the "Brand New Part" add-on to bypass the Survivors screaming when the Eruption and Scourge Hook: Pain Resonance perks are triggered.
  • Fixed an issue that caused Survivors to recover indefinitely with Soul Baby-sit one time affected by the Hex: Plaything or Hex: Pentimento perks.
  • Fixed an upshot that caused the Haste status effect icon to be missing when afflicted by Hex: Devour Hope.
  • Fixed an result that caused the Hex: Undying perk to reveal Survivor auras when they are near a Boon Totem.
  • Fixed an outcome that acquired the Deathbound perk to non give progress to the Punch Drunkard achievement (bays for Sony platforms).
  • Fixed an issue that caused The Pig'southward Deadfall Dash animation to freeze when striking an asset.
  • Stock-still an issue that a missing animation when vaccinating another Survivor.
  • Fixed an consequence that caused a missing animation when Survivors open an exit gate while injured and contaminated past The Nemesis' T-Virus.
  • Fixed an upshot that caused The Nightmare's Dream Pallet placing blitheness to exist missing.
  • Stock-still an consequence that acquired The Hag's trigger range add-ons (Bog Water, Bloodied Water, Bloodied Mud) to have no functionality.
  • Stock-still an issue that caused The Cannibal's Shop Lubricant improver to hide the auras of downed Survivors when using the chainsaw.
  • Fixed an outcome that acquired The Nightmare's Pill Bottle addition to not make him invisible to awake Survivors after dropping and picking up a Survivor.
  • Fixed an effect that caused the Madness Tier II effect of the Md's "At-home" add-ons not to friction match the description.
  • Stock-still an issue that caused the Flashbang and Firecracker items to be unusable when running down stairs.
  • Stock-still an outcome that acquired the Streetwise perk to remain agile in the surface area when the Survivor with it was Sacrificed, Killed or disconnected.
  • Stock-still an upshot that caused the Adrenaline perk to give progress to the Generosity challenges.
  • Stock-still an issue that caused the Heroic Virtue claiming to gain progress when the Killer disconnects.
  • Fixed an event that acquired the Kinship perk to not give clear feedback when the perk is activated.
  • Fixed an result that caused The Nemesis' Prestige outfit to have a pigsty in the hand.
  • Stock-still an issue that acquired some audio in the Menus to exist played twice.
  • Fixed an issue that sometimes acquired the Killer to not be able to selection upwardly a Survivor who's downed in the basement stairs afterwards using "Dead Hard".
  • Stock-still an result that acquired equipped charms to not appear for other Survivors in a Survivor anteroom.
  • Fixed an issue where the Hillbilly's chainsaw revving sound event does not continue for the unabridged duration of the charge animation.
  • Fixed an issue where the wrong audio cue would be called when selecting a Survivor from the Role Choice card.
  • Fixed an issue where the female Survivor vocalization over would not follow the graphic symbol's rima oris movement when being hooked.
  • Fixed an issue where, in some rare instances, some Killer'south Bloodweb generation sounds would be stuck in an infinite loop.
  • Fixed an effect where the Tenacity perk would just reduce grunts of pain after Survivors would move from their initial falling point.
  • Stock-still an issue where when a Killer would hit a wooden tabular array, the incorrect surface sound would exist played.
  • Fixed an event where the small pole Generators would fail to throw confetti and would not play the correct SFX once completed in specific maps.
  • Stock-still an issue where when changing from the Play Equally Killer menu to the Shop, the Killer'south sound effects would be missing.
  • Sound optimization laissez passer on Midwich Elementary School map to prevent audio cuts.

For farther details on the June 29 Expressionless Past Daylight update, including a list of known problems with version 6.1.0, check out the game'due south official forum website.

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Source: https://www.dualshockers.com/dbd-dead-by-daylight-ptb-update-today/

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